BeeBuzz FR Play now
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About Velmuzi

A small studio in Toronto building short games for phones. BeeBuzz is the newest, and this website lets you fly it before it ships on Android.

The short version

Velmuzi is the label we release our games under. David Wilson runs it and answers the email at [email protected]. We're based on Peter Street in downtown Toronto and we build Android games you can pick up while the kettle boils: one control, runs that end fast, a record that pulls you back for one more try.

The build from 17/09/2026 drew everything on a fixed 800 px canvas squeezed into the window, spawned obstacles on a timer and had no pause or mute. Four days later the version on this site fills the whole screen, times everything against real elapsed time, draws round lollipops with a matching round hitbox, and hands out five ranks.

Why a web preview

Getting feedback on a mobile game is slow when every tester needs an install. A web page removes that step: someone taps a link and is flying five seconds later. What they tell us goes straight into the Android build.

It also keeps us honest. Every number on the home page, from the rank timings to the gap sizes, can be checked by playing the same code that's on this site.

What's under the hood

  • About 15 KB of JavaScript and a single canvas. No engine, no framework, nothing to install.
  • Real-time physics. Gravity pulls at 1,500 px/s² and a flap sets the bee rising at 430 px/s, both scaled to your screen height, so the bee handles the same on any refresh rate.
  • Four sound files in total: background music, the buzz of a flap, the chime for a point and the crash. About 340 KB together, and they only load once you open the game.
  • Candy that isn't stretched. Each lollipop head is drawn at a fixed size and the striped stick is tiled to the screen edge, so the stripes stay crisp at any height.
  • A test autopilot. We use a small script that flies the bee on its own to time the ranks and grab the screenshots on this site.

Things we've decided not to do

  • The web preview has no ads and nothing for sale.
  • You never need an account or an email address to play.
  • We don't track visits. Your records live in your browser and we can't see them.

Still open

We haven't set a release date for Android or decided on pricing. We also haven't settled whether the Android version keeps the same difficulty curve; if it changes, the ranks table on the home page will change with it, dated.

If BeeBuzz felt too easy, too hard or just right, we'd like to hear it.

[email protected]