BeeBuzz is our new arcade flyer for Android, and you can play it here first. Tap to keep the bee in the air, slip between the giant lollipops, and watch the gaps close a little tighter every twelve seconds.
Built in Toronto by David Wilson and team · updated 21/09/2026
Ranks, measured
What it takes to become Hive Master
Every lollipop you pass is one point, and the game-over screen hands you a rank. We let our test autopilot fly until it hit each one, so these are timings, not guesses.
0Rookie0 – 4 points
5Bronze5 – 11 points
12Silver12 – 24 points
25Gold25 – 39 points
40Hive Master40 points and up
When each rank arrived on our test flights
Rank
Points
Reached at
Gap then
Sky speed
Rookie
0
start
220 px
210 px/s
Bronze
5
8.4 s
220 px
228 px/s
Silver
12
17.8 s
212 px
249 px/s
Gold
25
33.4 s
204 px
283 px/s
Hive Master
40
49.6 s
196 px
300 px/s, top
Autopilot best
144
161.3 s
140 px, tightest
300 px/s
Measured 21/09/2026 in Chrome on a 430 × 860 phone-sized screen. Lollipops spawn past the right edge, so on a wider screen the first point comes a little later.
Both lines come straight from the game code. Pixels are measured against a 600 px tall screen; the game scales them to yours.
The squeeze
Two things tighten, at different speeds
The table above reads almost linearly: a new rank roughly every 15 seconds. The reason it doesn't feel linear is that the pressure comes from two sources that change on different clocks.
Speed maxes out at 41 sThe sky scrolls 2.2 px/s faster every second, from 210 to a cap of 300. A lollipop reaches you every 1.5 s at the start and every 1.1 s once you're at top speed.
The gap keeps closing until 2 minutesEvery 12 seconds the opening loses 8 px, from 220 to 140. That's ten steps, and the last one lands at exactly 120 seconds.
After 120 s nothing changesTop speed and the tightest gap. Our autopilot survived 41 more seconds in those conditions before it clipped a lollipop.
Under the wings
Small game, careful engineering
Everything runs in one canvas with no framework underneath it.
The same bee on every screen
Motion is calculated against real elapsed time, so a flap lifts the bee the same height on a 60 Hz handset as on a 144 Hz gaming display. If your phone stalls or you switch tabs, a single frame is capped at 50 ms, so the bee never teleports into a lollipop when you come back.
A fair hitbox
Only 62% of the bee counts for collisions, and the lollipop heads are round, not square. A near miss stays a near miss.
Fills any screen
Portrait phone, landscape tablet or desktop: the playfield takes the whole window at your device's resolution, with no black bars.
Every flap is felt
Pollen puffs behind the bee on each tap, it tilts with its speed, and a crash shakes the screen with a red flash. Clouds drift at their own pace behind it all.
Two records, kept for you
High score and best time are saved separately in your browser, along with whether you muted the music.
Screens from one run
From the menu to Hive Master
All four come from the same test flight on 21/09/2026, captured at phone size with no editing.
The menu. Two records, one button. On a first visit both read zero.
5 seconds, 3 points. The gap is still at its widest, 220 px.
35 seconds, 27 points. Gold already, and the next lollipop is only 1.1 s away.
42 points in 52.53 s. The trophy means Hive Master.
How to play
You'll learn it in four seconds
Tap to flap
Each tap lifts the bee about 62 px. It peaks after 0.29 s and gravity takes over.
Slip through
Clear a pair of lollipops and you get a point and a chime.
Stay off the floor
Touching the ground ends the run. The top of the screen just stops you.
Space
Flap, or start a new run
Tap
Flap on a touch screen
PEsc
Pause, then carry on
M
Mute the music and effects
Rookie mistakes
Why most first runs end before Bronze
Panic-tapping
Three quick taps don't send the bee three times higher. Every tap sets the same upward speed, so extra taps only keep you pinned to the top.
Fearing the ceiling
Hitting the top edge doesn't end the run; the bee just stops rising. The floor is what kills, so when in doubt, stay high.
Aiming dead centre
The bee is always falling between taps. Line up a little below the middle of the gap and tap as it drops; our autopilot aims 60% of the way down.
Watching the bee
By the time you're at top speed the next lollipop is 1.1 s away. Look at where it opens, not at where the bee is.
Stuck below Bronze or found a bug? Write to [email protected]. We answer within two business days, and there are no forms on this site.
This site sets one small cookie to remember your answer here, and the game keeps your records in your browser. Nothing is used for analytics or ads. Details