BeeBuzz FR Play now

Playable preview

One tap.
One bee.
How far do you fly?

BeeBuzz is our new arcade flyer for Android, and you can play it here first. Tap to keep the bee in the air, slip between the giant lollipops, and watch the gaps close a little tighter every twelve seconds.

  • ~15 KBof game code
  • 1button to learn
  • 5ranks to earn

Ranks, measured

What it takes to become Hive Master

Every lollipop you pass is one point, and the game-over screen hands you a rank. We let our test autopilot fly until it hit each one, so these are timings, not guesses.

0Rookie0 – 4 points
5Bronze5 – 11 points
12Silver12 – 24 points
25Gold25 – 39 points
40Hive Master40 points and up
When each rank arrived on our test flights
Rank Points Reached at Gap then Sky speed
Rookie0start220 px210 px/s
Bronze58.4 s220 px228 px/s
Silver1217.8 s212 px249 px/s
Gold2533.4 s204 px283 px/s
Hive Master4049.6 s196 px300 px/s, top
Autopilot best144161.3 s140 px, tightest300 px/s

Measured 21/09/2026 in Chrome on a 430 × 860 phone-sized screen. Lollipops spawn past the right edge, so on a wider screen the first point comes a little later.

How the gap and the speed change during a run The gap between lollipops starts at 220 pixels and drops by 8 every 12 seconds until it reaches 140 at 120 seconds. Scroll speed rises from 210 to 300 pixels per second in the first 41 seconds, then stays there. 300 250 200 150 0 s 30 s 60 s 90 s 120 s speed, px/s gap, px
Both lines come straight from the game code. Pixels are measured against a 600 px tall screen; the game scales them to yours.

The squeeze

Two things tighten, at different speeds

The table above reads almost linearly: a new rank roughly every 15 seconds. The reason it doesn't feel linear is that the pressure comes from two sources that change on different clocks.

  • Speed maxes out at 41 sThe sky scrolls 2.2 px/s faster every second, from 210 to a cap of 300. A lollipop reaches you every 1.5 s at the start and every 1.1 s once you're at top speed.
  • The gap keeps closing until 2 minutesEvery 12 seconds the opening loses 8 px, from 220 to 140. That's ten steps, and the last one lands at exactly 120 seconds.
  • After 120 s nothing changesTop speed and the tightest gap. Our autopilot survived 41 more seconds in those conditions before it clipped a lollipop.

Under the wings

Small game, careful engineering

Everything runs in one canvas with no framework underneath it.

The same bee on every screen

Motion is calculated against real elapsed time, so a flap lifts the bee the same height on a 60 Hz handset as on a 144 Hz gaming display. If your phone stalls or you switch tabs, a single frame is capped at 50 ms, so the bee never teleports into a lollipop when you come back.

A fair hitbox

Only 62% of the bee counts for collisions, and the lollipop heads are round, not square. A near miss stays a near miss.

Fills any screen

Portrait phone, landscape tablet or desktop: the playfield takes the whole window at your device's resolution, with no black bars.

Every flap is felt

Pollen puffs behind the bee on each tap, it tilts with its speed, and a crash shakes the screen with a red flash. Clouds drift at their own pace behind it all.

Two records, kept for you

High score and best time are saved separately in your browser, along with whether you muted the music.

Screens from one run

From the menu to Hive Master

All four come from the same test flight on 21/09/2026, captured at phone size with no editing.

How to play

You'll learn it in four seconds

  1. Tap to flap

    Each tap lifts the bee about 62 px. It peaks after 0.29 s and gravity takes over.

  2. Slip through

    Clear a pair of lollipops and you get a point and a chime.

  3. Stay off the floor

    Touching the ground ends the run. The top of the screen just stops you.

Space
Flap, or start a new run
Tap
Flap on a touch screen
P Esc
Pause, then carry on
M
Mute the music and effects

Rookie mistakes

Why most first runs end before Bronze

  • Panic-tapping

    Three quick taps don't send the bee three times higher. Every tap sets the same upward speed, so extra taps only keep you pinned to the top.

  • Fearing the ceiling

    Hitting the top edge doesn't end the run; the bee just stops rising. The floor is what kills, so when in doubt, stay high.

  • Aiming dead centre

    The bee is always falling between taps. Line up a little below the middle of the gap and tap as it drops; our autopilot aims 60% of the way down.

  • Watching the bee

    By the time you're at top speed the next lollipop is 1.1 s away. Look at where it opens, not at where the bee is.

Ready to lose a few minutes?

No account, no download. It opens and it flies.

▶ Play BeeBuzz

Stuck below Bronze or found a bug? Write to [email protected]. We answer within two business days, and there are no forms on this site.